ASAPS (Advanced Stories Authoring and Presentation System)
Item
- Title
- Description
- Form filler
- Creator and affiliation
- Current ownership type
- Year of first release
- End-product media type(s)
- Main target audience(s)
- Available modes of creation
- Role of coding in creative process
- Life status
- Product portal
- Homepage URL
- Reference citations/URL(s)
- Use license cost
- Publishing license model
- Programming language written in
- Author-facing programming/scripting language(s)
- Authoring tool work platform(s)
- End-product work platform(s)
- Available supporting technical resource(s)
- Self-containment
- Primary design focus
- Primary authoring action(s)
- Main interface window(s)
- Designable general element(s)
- Designable narrative specific element(s)
- Built-in preset element(s)
- Overall difficulty assessment
- Work environment/design interface intuitiveness
- Learning curve complexity
- Advanced authoring complexity
- Depth of advanced authoring
- Degree of narrative specific emphasis
- Role of procedural authoring
- Types of available procedural authoring
- End-product control interface
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ASAPS (Advanced Stories Authoring and Presentation System)
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Developed by Hartmut Koenitz during his PhD. studies at Georgia Tech ASAPS is meant to showcase the creative potential of the IDN form. Though used by Koenitz in multiple courses this tool was never publicly released and remains in advanced stages of beta. It is available on demand and runs its products via communication with a Flash runtime engine. ASAPS is notable for its combination of nodes and links authoring structure with a variety of additional elements called beats meant to comfortably integrate relevant aspects of IDN works (e.g. conversation choices inventory items global variables) and for being the only academic tool that's the subject of a paper analyzing the corpus of products made with it.
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Yotam Shibolet
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Dr. Hartmut Koenitz
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Academic ownership
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2011
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Visual imagery + text
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Students
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Nodes and links creation mode (e.g. Twine)
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Nonexistant
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Dormant/In limbo (doesn't meet either requirement for 'alive' status but still available)
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http://advancedstories.net/?cat=50 + Koenitz Hartmut and Kun-Ju Chen. "Genres structures and strategies in interactive digital narratives–analyzing a body of works created in ASAPS." International Conference on Interactive Digital Storytelling. Springer Berlin Heidelberg 2012
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http://advancedstories.net/
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Koenitz Hartmut. "Extensible tools for practical experiments in idn: the advanced stories authoring and presentation system." International Conference on Interactive Digital Storytelling. Springer Berlin Heidelberg 2011.
Koenitz Hartmut and Kun-Ju Chen. "Genres structures and strategies in interactive digital narratives–analyzing a body of works created in ASAPS." International Conference on Interactive Digital Storytelling. Springer Berlin Heidelberg 2012.
Koenitz Hartmut. "An iterative approach towards interactive digital narrative–early results with the advanced stories authoring and presentation system." International Conference on Web-Based Learning. Springer Berlin Heidelberg 2012.
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Available only open request from the owner
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Limited scope (e.g. within a specifically defined platform)
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ActionScript/Haxe
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ASML (XML-based markup language)
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Windows
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PC/Macintosh support
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Browser support
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None
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Fully Self-contained
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Interoperable export is possible
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Nodes & links (linking between individual segments e.g. Twine)
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Navigating text menus
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Individual lexia editor
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Nodes & links graph
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Customization menus
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2D graphics editor
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Nodes and links structure (any medium)
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Characters
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Props/items
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Rules/Constraints
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Events
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Environmental/Character States
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Dialogue trees
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State-triggered story events
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Inventory timed events choice interaction
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Layout presets of the final product
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Customizable characters
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Extendable nodes
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Menu presets
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Medium authoring difficulty
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Not intuitive
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Moderate to learn
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Medium complexity
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Medium depth
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Central narrative-specific emphasis
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Optional procedural authoring
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Objects/Items
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Events
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Counters randomization
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Mouse & keyboard
- Item sets