Construct 3
Item
- Title
- Description
- Form filler
- Creator and affiliation
- Current ownership type
- Year of first release
- End-product media type(s)
- Main target audience(s)
- Available modes of creation
- Role of coding in creative process
- Life status
- Product portal
- Homepage URL
- Reference citations/URL(s)
- Use license cost
- Programming language written in
- Author-facing programming/scripting language(s)
- Authoring tool work platform(s)
- End-product work platform(s)
- Available supporting technical resource(s)
- Self-containment
- Primary design focus
- Primary authoring action(s)
- Main interface window(s)
- Designable general element(s)
- Designable narrative specific element(s)
- Built-in preset element(s)
- Overall difficulty assessment
- Work environment/design interface intuitiveness
- Learning curve complexity
- Advanced authoring complexity
- Depth of advanced authoring
- Degree of narrative specific emphasis
- Role of procedural authoring
- Types of available procedural authoring
- End-product control interface
- Additional key interaction design affordance(s)
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Construct 3
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Construct is an HTML5-based 2D game editor developed by Scirra Ltd. It is aimed primarily at non-programmers allowing quick creation of games through visual programming. Construct 3 works on a subscription-based model as a web app and currently supports web embeds through HTML5 uploading to Facebook Instant Games Construct Arcade as well as being formatted to interactive advertisements.
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Fanny Barnabé
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Scirra
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Fully private
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2017
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Real-time graphics
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Interactive text
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Visual imagery + text
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Interactive video
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XR (Virtual/augmented/mixed reality)
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Amateurs/enthusiasts
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Creative people (no programming skills)-targeted tool
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Visual coding creation mode (e.g. Scratch)
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Optional
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Alive (actively moderated and updated and/or active community of authors)
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https://www.construct.net/en/make-games/showcase
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https://www.construct.net/en
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Frydenberg M. (2015) “Achieving digital literacy through game development: an authentic learning experience” Interactive Technology and Smart Education Vol. 12 No. 4 pp. 256-269. https://doi.org/10.1108/ITSE-08-2015-0022
Sudarmilah E. et al. (2013) “Tech review: Game platform for upgrading counting ability on preschool children” 2013 International Conference on Information Technology and Electrical Engineering (ICITEE) pp. 226-231 doi: 10.1109/ICITEED.2013.6676243
Toftedahl M. & Engström H. (2019) “A Taxonomy of Game Engines and the Tools that Drive the Industry” DiGRA ’19 - Proceedings of the 2019 DiGRA International Conference : Game Play and the Emerging Ludo-Mix Kyoto Japan.
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50-150 euros license
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Written in Javascript
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No author facing programming
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Browser
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PC support
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XBox support
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Android support
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Browser support
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iOS support
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iPhone support
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https://www.construct.net/fr/game-assets
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Import is possible
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Events (occurrences triggered by preconditions/timelines)
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Visual coding (e.g. Scratch)
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WYSIWYG (what you see is what you get) layout
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Audio/sound
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Animations
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Characters
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Movement affordances
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Props/items
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Abilities
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Rules/Constraints
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Events
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Physics system/objects
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Environmental/Character States
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Camera controls
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Control customization
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Overlay text
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Scenes (group of events)
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Visual templates
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Easy
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Highly intuitive
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Medium learning curve
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Medium complexity
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Medium depth
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Nonexistent narrative-specific emphasis
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Optional procedural authoring
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Environment
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Mouse & keyboard
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Physical controllers (joystick touchscreen steering wheel gamepad etc.)
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QR Code/RFID/other AR scanning
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Multiplayer support
- Item sets